Behind the Scenes of Fallout, the Gaming World’s Most Surprising TV Hit

The Fallout TV show is back to Prime Video, and it's fair to say that fans were agreeably astonished by the caliber of its debut season. By depicting the atomic-age, nuclear-ravaged United States through the eyes of three distinct characters, it effectively portrayed various facets of the player's experience.

There was Lucy the vault dweller, striving to act with integrity and discovering that the barren landscape made that exceptionally challenging; Max, the Brotherhood of Steel new recruit, who starts challenging his cult's leadership and creates plenty of trouble in robotic power armour; and the Ghoul, a breakout character who has completely shed any sense of morality out in the contaminated wastes.

Building Anticipation for the Second Season

The debut season's ending revealed key information about those responsible for the atomic conflict that condemned a group of people in bomb-proof bunkers for centuries. It also posed several enigmas open for the second season – and, on this occasion, hopes are significantly higher.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” quips one of the series creators.

“Going into the first season, everyone’s like, ‘Just get it right’,” comments the game director. “We are thrilled with the reception to the show, so this time people are coming in with more excitement and different expectations.”

The Mojave Beckons for Season Two

The new season is set in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and personalities in the series, even if it was a bit broken at launch.

“It has a desert vibe, a Mojave vibe, that’s so essential to that game,” notes the co-creator. “That dusty, desolate Route 66 vibe of the game is so much enjoyable to translate into the show.”

In the series narrative, a long time has elapsed since the events of the New Vegas game by the time the characters make their way there. However, the creators hint that it will honor the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is notable for its tangible quality – its production team insisted on real props and sets were built, echoing the cobbled-together nature of the outposts in the games.

“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a blue screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a interactive medium, is to feel like it’s authentic.”

Indeed, almost each creature you see on-screen is real, including the notoriously frightening radioactive creatures known as the apex predators. In the show, they are created using puppets, and were by all accounts pretty frightening up close.

A Labor of Love

The Fallout series succeeds because it is developed by accomplished storytellers who are also longtime fans, in collaboration with the game developers behind the franchise. This mutual respect for the universe is clear in the finished show.

The second season is debuting on a weekly basis rather than as a full-season drop, offering a different experience from the first season. This format will foster a altered viewing experience, something the creators themselves are looking forward to observe.

“It delves deeper, it’s larger in scale, it’s wittier, it has a lot of revelations,” teases Howard. “I can't wait to seeing what people think.”

Brent Mcbride MD
Brent Mcbride MD

Elena is an interior design expert with a passion for minimalist aesthetics and sustainable home solutions.